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SquizofrenicCat

38 Art Reviews w/ Response

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The coloring work on this is fantastic, very faithful to Warhammer! Details on the chaos marine like the book/cloth and symbols are superb too.

Great work man.

HandKannon responds:

Thank you. I think Warhammer has the best characters and character designs in sci-fi. So many other franchises draw inspiration from it Starcraft being the most notable but yeah Space marines chaos and loyal are awesome.

I didn't even notice you mixed this with an actual picture! Nailed the bumps in her paper surface too. Great work.

Furboz responds:

Thanks, I even flexed a paper myself to get the desired effect for the texture. The bus stop is locaded outside my old home and the building it's behind those green pillars...

I appreciate that pentagram design on her outfit, surprisingly subtle as it took me a moment to notice!

Also the lineless hair is really dope. Sadly it doesn't contrast very well with her skin color, making it a bit hard to make out, so that kills a lot of the picture for me.

Em0Panda responds:

Thank you for your comments! next time i work on a piece like this i'll try using more vibrant colors to make things pop more.

I really, REALLY love the background and the way you applied detail on not only the things but also the outfits. Sadly this contrasts very hard with the lady up front, whose face is lacking in that department. In my opinion she steals a lot of the attention that belongs elsewhere to me.

I'm not sure if it was on purpose, considering your other pieces have very decent anatomy. I'd certainly vouch for a version where she's wearing her scarf as a mouth mask of sorts, using the clash of detail in a more positive, obvious way.

Diggymungo responds:

Hey I really appreciate it!! I agree, I really could have planned out the visual hierarchy a bit better. I also did take some liberties so I could show her smile, maybe dropping some bangs on her might have the same effect?

Sadly this looked a bit more promising from the thumbnail. You've drawn this "chibi" in a way that makes it difficult to figure out her alignment in terms of dimensional space, an example being like how her right ear is bigger than her left one despite her face being turned in a way where it's meant to be the other way around.

Her shoulder is also kind of floating there, her entirety of the torso being almost a polygon. The sword unfortunately looks incredibly dimensionless as well. I like her face, though, as much as you probably seemed to. Color work is pretty neat, too. Taken that you're considering making commission work similar to this, I'm being a bit more judgmental than usual.

Dullahanastasia responds:

Aha! I knew something was wrong with the ears but I couldn't quite put my finger on it. Thank you for this critique as I now know what I've been doing wrong with all of my artwork. So I guess I just need to practice dimensions and perspective haha. Seriously thank you, this helped me a lot! <3

Good effort, sadly the lack of depth conceptualization along with the asymmetry makes it a bit difficult to distinguish parts of the character, making it look a bit messy if you don't already know how Raiden looks. This is solely my opinion, though.

tatsumaru7 responds:

Hmm yea I know what you mean. My next one will be better :)

REALLY cool! it's reinvigorating to see some traditional art for once. Phenomenal stuff.

ewtrtw responds:

It's a pleasure to read such comments)
Thanks :3

I KNEW the thumbnail was but a trap.

LegolaSS responds:

butt*

Most of your forms in this lack consistency. Wheatley seems to be multidimensional while the cube remains stuck in a frontal 2D position, which contrasts with the other elements, without mentioning that it's completely disproportional as the borders to it vary in size and shape and have a really screwed up sense of depth.

The knife (I'm assuming that's a saw knife or something) is also looking pretty poor, as the handle is very small brown and doesn't seem to be neither wood nor plastic. I don't know if the knife being all twitchy was on purpose or it was poor lining of your part. It doesn't look threatening and it looks incredibly generic and bland, as the saw spikes to it go all the way over to the handle in a straight line and just sort of floats there attached to the bones. Again I don't know if wheatley looking like a deflated soccer ball was intentional or if it was just you doing a really shoddy job on the lines.

The tentacles also need work, the bigger one being the reasonably good one but still lacks the proportional harmony of itself, as it has a big second base but suddenly loses space between lines. The interior of it also loses the perspective around the first time it gets disconnected for multidimensional purposes. Though, props to you for making the interior stick out of the base and give a nice looking effect to it, despite all the problems. I wish I could say the same about the other ones, but that's just not the case. The intestines hanging out from the what it seems to be leg bones also don't look very threatening and seem to lose track of their own dimension by disappearing behind it. The color work is also incredibly basic as there are no shades or light source whatsoever, with a red filter in front of everything.

Just keep on doing stuff and try to make individual, good looking objects before jumping straight into scenarios with more than one item. Try to perfect the act of creating consistent and straight objects plus their depth within the image and you'll be on the right path to making something legitimately creepy. This just looks awkward.

SerPounce responds:

>done for art jam
>done in hurry
>done in a lot less time than most shit for art jam was

I could recognize your style from the first panel, man. Your work has got a lot of style into it, and always manages to get a good laugh out of me. Great work!

ToonHole responds:

I'd trade it all in for some fashion style, any day!

Electronics, Programming, Art, and Butts enthusiast.

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