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SquizofrenicCat

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Recent Movie Reviews

143 Movie Reviews

yeah man. i see it. even though a lot of it is missing. a lot of it is not there and will never be there. but i see it. and i like it. thank you babette.

I was hoping for the voidout to happen and it delivered, pogged just like the BB.
Thank you.

I really, really enjoyed this. The backgrounds, the way you made the scenes cut, the choreography, the expressions through body language and toon exaggeration (such as the armor deforming to resemble eyes), clean lines and distinguishable color palettes, the accompanying effects to exacerbate the actions such as the smoke clouds, the sound design on literally everything, the playtime.

This is without mentioning the comedic timing, and the fact it's all to illustrate a real feeling that exists when playing these sort of games. You feel like a badass but in reality the bosses are in complete control, in theory they could just feint all day (on purpose or due to a condition) and you are powerless to stop it. It's stupid, but it's true and it also happens.

You captured it all really well and you used pretty much every tool in the book to do it. Have rewatched it a few times and how you dealt with the perspective on the hand axe is extremely nice to look at. Can't help but want to visualize your process because the results are fantastic.

BrokenMOJO responds:

Thanks mate. At some point, I'd like to take a slice of the animation and do a little video talking about my process.

Recent Game Reviews

93 Game Reviews

Extremely interesting premise for this game. I really appreciate the pad support, simple yet readable graphics and the effort that went into making it smooth, scalable chaos. The usage of the Newgrounds userbase as a generation of mook companions is an incredible idea. I actually had Tom Fulp himself come up and heal me before charging into the frenzied frontline, never to be seen again.

My one gripe with this at the moment is that, past the 10-15 minute mark, it turned into a hardcore idle game for me. Once the NPC infighting reaches the equilibrium there's nothing left to do but sit your character back and watch as the enemy healthbars slowly get bigger and inevitably push your army back. Basically I left the game running and checked every now and then, and after 1 hour I autonomously made it to top 3 of all time somehow. The game could instead just end with a boss - I saw there was one past the 1000 mark, but he just got deleted - The current "infinite" survival mode could be an unlock or a different option.

All in all, very promising work that feels inches from something groundbreaking. You totally could (and *should*) capitalize on this game concept before it gets stolen, it's a very fun premise that you can still refine quite a bit; more skills, on site constructions like towers, bosses, stuff like that. The userbase sampled mook generation could work on other platforms too; Steam comes to mind.

jefvel responds:

Thanks for the thorough review! My idea originally was sort of a territory regaining game, where you secure bases by adding NPCs to them, but had to cut down on the scope quite a bit. I’ll hopefully build on this in my future games though,with more content and less idling! Been quite burnt out lately so gamedev has been on hold sadly.

I was pretty impressed how you guys managed to wrap a SWF parser on here without Ruffle to the point I am not even inclined to rate the animation as much as the technical work you've done.

After reloading the page to check the other animation it was not loading for me after getting the "running.." text, so it's not perfect. I'm still definitely curious to see how you will develop your tools further specially since you have a ton of quality interactive works stuck in the swf hell. The way it is now, when it loads it's almost as if it's still the old plugin.

This was a neat little experimental game, I liked the art design and the way you can inspect the environment. The audio was really well done, specially with the use of stereo sound, I enjoyed that quite a bit. It did make the whole thing very eerie, though nothing really jumped out or made extra good use of the sound engine. I think the apparitions could have definitely abused it for great results, like short whispers would have been great.

I feel there's a good chunk of redundant stuff like the "leave" option at the start (it did nothing but give me a black screen), the extremely long walking sequence that the player must repeat, and the end sequence not letting the player go back to the menu or start the game again. There's a lot of different things in the game (I liked the axe) but the biggest impressions were unfortunately on the parts which felt unresponsive and/or dragged on.

As for the story I'm extremely bad at interpreting surreal stuff so I won't try doing that, but I can say the sentiment of waking up half-asleep to take care of a meowing cat is absolutely there.

Recent Audio Reviews

13 Audio Reviews

*ʏᴏᴜ ᴀᴛᴛᴀᴄᴋ ᴛʜᴇ ʟᴀᴜɢʜɪɴɢ ᴄʀᴇᴀᴛᴜʀᴇ.
*ɪᴛ ʜᴀꜱ ɴᴏ ᴇꜰꜰᴇᴄᴛ!*
The laughing creature chuckles.

*ʏᴏᴜ ꜱᴛᴀʀᴛ ᴘʀᴀʏɪɴɢ.
The laughing creature cackles.

This track had me choking up on the fumes of burnt fuel and other things that shan't be named.
Very oppressive yet conducted; looking forward to the game man.

Great track.

Great for listening at 3 in the morning.

For the people who don't really enjoyed it, it's not really a song to listen by itself.
In his website this track is actually used as a background theme for one of his comics, Cat Stab.

Recent Art Reviews

124 Art Reviews

By far one of the most entertaining reference sheets I've ever seen.
It really stands on its own as a piece, and it allows you to bask in the chaotic energy of the characters.

I like how her frontal tuft fur pattern gives the impression of cleavage which is brilliant. The lad looks pretty sharp for a dimwit, too, so that's amusing. Awesome work on them.

I think I've seen some of these a while back; these assortments are always really nice, though it can be a bit overwhelming to soak in all at once.

Some quality wives on this one, the trio on the top right are really sweet looking. The sniffer rodent in the comic is particularly pathetic and I like her. The tomboy with the large claws is also very cute. I cannot evaluate the cyclop's intentions or inner machinations.

You also made me fail my german check and validate what an "anzug" is. Not sure if dot is supposed to wear that one, but more power to her.

The curious bit about this series is that the real Ami and Yumi are in their 50's still doing their thing. Both are mums, and Yumi has in fact divorced twice.

Wouldn't have looked any of this up if it weren't for your work, which depicts a third mysterious thing which is either a fantasy left behind or omen for what's dead ahead. I don't know how you do it but I like it.

StingerWanjiro responds:

>_> <_< o_0;;;

Electronics, Programming, Art, and Butts enthusiast.

Age 29, Male

Technologist

Somewhere in space

Joined on 3/17/09

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